Soccer Drills
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Developing
A Goal Scoring Attitude
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To start make a rectangle out of cones anywhere from 20-30 yards away from the goal. The players form 2 even lines behind the 2 cones farthest from the goal. The first player jogs around the cone in front of them then jogs to the cone on the far side. The player then sprints to the far post and a ball is played to them from that post. The player then shoots. The first player in the second line starts to make the same run (but inversed) as soon as the first player passes the cone in front of his line. The process repeats. The cones can be placed at various distances and angles from the goal to work on various shooting situations.
The players line up about 45 yards away from the goal. A single person (the square) recieves a pass from the first player in line. The player runs toward the outside of the goal box. The middle man flicks the ball past himself so the player runs onto it and takes a shot.
The first man in line passes through the legs of the second player, then Player 2 turns and has a shot on goal.
Players line up from anywhere between 15 and 45 yards away from the goal. A ball is played to the player from the corner area. The player shoots with one or two touches if possible. A goalie should be used in this drill for accuracy practice.
In this drill 2 players are placed inside the 18. A ball is played to them from a corner and they finish with one touch. A goalie, defensive players, and more offensive players may be added.
This drill is more of a game than a drill but is still lots of fun and helps with shooting speed. To start, split players into two teams and place them in lines behind the outer goal box lines. The first player from each team lines up on their goal post. The team that is on offence first has its player run after a ball (it is punted from behind the goal by a neutral person) and takes a shot with no more than 3 touches. When the ball is punted the first player from the defincive team runs around the back of the goal and plays as a keeper to try to block the shot. If a goal is scored the offencive team recives a point. No points are awarded for saves or missed shots. When all players have gone from the first team the rolls of the teams are reversed.
Separate players into groups of 3 and each group needs one ball and one cone. One player lays down on the ground in-between another player and the cone. The third player runs around the cone and jumps over the player on the ground. As the running/jumping player jumps over the player on the ground, the standing player tosses or rolls the ball towards the jumper. The jumper traps the ball and passes the ball back to the player who tossed the ball. He then runs around the cone and repeats the process. After a set number of runs or time the players rotate.
2 players stand 20-30 yards apart. Each of these players has a ball. The man in the middle checks to one of the men and they pass him the ball. The middle man then checks to the other player and receives a pass from him and passes it back. The main focus of this drill is to keep a tight touch and have complete control of the ball.
This is a very simple drill that everybody knows but it is so good because no matter how skilled the player it can still be challenging. Simply set up cones about five yards apart and dribble between them. Start by using both feet then use the right only and left only. Go as fast as you can without losing control of the ball.
Players line up on one side of the field. One person on the opposite side punts a ball in the air. The player must get to the ball and control it before it touches the ground. He then passes it back and the next man goes.
This is a great drill that really helps with all kinds of touches. The player dribbles to the first cone and does a turn. He then passes the ball to the next person in line. The player then runs around the far cone and receives a pass from the player he passed the ball to. He controls the pass and dribbles the ball back to then line. The next player then goes.
5 players are needed for this drill. First, four adjacent squares are made. 4 defensive players are then put in the squares. An offensive player tries to dribble through the four squares without loosing control of the ball or leaving the squares.
This is a simple tunnel drill. Players divide into two lines and pass the ball from one line to another. When a player passes he goes to the back of the opposite line. The number of Touches may be changed to add some variety.
This drill is almost a tunnel drill but helps with give and gos. The players are divided into two lines. The player in the line without the ball makes a diagonal run. The player with the ball hits the player running with a pass to his feet and runs toward the other line. The player who now has the ball then plays the ball to the running player. The players switch lines.
Ok, this is one of those drills that is more of a game than a drill but is lots of fun and really helps with passing. To start, players are divided into even teams. Cones are set up in an arc going from about 20-30 yards away from the goal. The first team goes into the field. A neutral person rolls a ball to a player in front of the goal. The player kicks the ball into the field. The kicker (who is not on the fielding team) takes a ball that is lying on the corner of the six-box. He dribbles around the outside of the four cones and takes a shot. While he is doing this the players in the field must pass the ball nine times to different players. To help with confusion, when a player passes he sits down. When the ball is passed nine times, the ninth person shoots. The ball that goes in the net first gives that team a point. The next player from the kicking team then goes. When everyone from the first team goes, the teams switch positions.
In this drill players form a circle. Two players are in the middle of the circle. Two of the outside players have a ball. They then pass their ball to a player in the middle of the circle and then runs into the circle. The player in the middle may turn and pass or one-touch the ball to another outside player. He then goes to that players spot on the ouside of the circle. The player in the middle of the circle then receives the pass from the player on the outside of the circle, and the process repeats.
This is a simple drill that helps with awareness and defensive skills. Place 4 goals on the outside of a grid. The goals do not need to be full size and probably shouldn't be. Also place a cone in the middle of the 4 goals. One point is given for each goal and two points for hitting the cone.
In this drill a grid of four cones is set up. There is one offensive player and one defensive player. The offensive player trys to dribble from one cone to another cone. The defender tries to make the offensive player loose control of the ball. If the offensive player gets to a cone then he gets a point. If the defensive player gets the ball he also gets a point. The offensive player must have the ball under control when he reaches the cone in order for the point to count. If a player gets half way across the grid from the cone he came from he is allowed to turn and go back to that cone. The players go for one minute and then switch rolls.
Two squares are set up with two players in each square who are teammates. The more skillful the players, the smaller the squares are and the further apart they. are. The game starts when one team kicks the ball into the others' square. The receiving team must control the ball without it going outside of their square. Each player is allowed to play the ball with one touch. The team has 3 touches to get the ball into their opponents square. The ball may not stop at any time. Play stops when a shot misses the other teams grid or is not controlled. Decide beforehand how high a ball may be played to be considered fair.
Two teams, each player is designated a number. The coach calls out the numbers of the players. These players then run out from the end line to play the game. The coach serves balls from the sideline if the ball goes out of bounds or into a goal. Each group should play for a minute and a half of continuous action. Players waiting to come on should return loose balls to the coach, or act as "support" players, returning passes back to the team who made them. The number of players playing at one time depends on the coach's objectives. This game is best played 2 v. 2 or 3 v. 3.
Three teams of 4 (A, B, C) and two keepers (X, Y). Team A attacks against keeper Y. If they score, they then quickly try to attack keeper X. At this time, team B leaves the field and takes the place of team C who were the supporting players on the end lines, supporting both teams. The supporting players support for both teams and can move along the end line. The are limited to one touch one the ball. Have an ample supply of balls ready in each net.
Start with two teams of equal number. Each team has 3 goals to defend and attack. Each team has one keeper who must defend all 3 goals. Play regular soccer rules.
Players in the grid are without the ball, players on outside each have a ball. Inside players move around the grid freely, receive a ball from an outside player and return it as quickly as they can. Switch positions after a while.
Players with the ball are put on the outside of the grid as shown. The other players pair up inside the grid and designate one person as the attacker and one as the defender (Attackers wear the same color). The attacking player must get free of their defender, receive a ball from any support player and play it back without losing possession.
An even sided game with full goals that is played like a real game but not necessarily with an 11 v. 11 format. The coach then observes if the training has had any effect on the players ability to meet the demands of the game. Coaching points can still be made but the coach focuses comments on the theme of the practice. If the session was a technical session, the coach focuses on the players body and sees if it is meeting the demands of the game technically. If the session was tactical, the coach focuses on what the player is seeing, and focuses on whether or not the player is interpreting the visual clues correctly and making the correct decisions based on what is seen.
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Have keeper start by skipping around the box, making self tosses.
Hand to hand above head
Behind the back, between legs, roll and retrieve, bounce and catch over
Toss up, catch behind their own back. Toss from behind back, catch in front.
Serve balls to keeper
High balls..catch top half of ball, make the "W", foot movement
Mid section.."tram rails", swallow ball, get body over ball.
Lowballs...second barrier, variety of "pick up" techniques (square feet, one knee, one foot behind)
Falling saves
Sitting, kneeling, squatting, standing, flying.
Ground is third hand, Move towards ball.
Proper roll down technique (step, knee, hip, side...ball hits ground first)
Progress to match related environments.
Coach stands 5 - 7 yards away with ball in hand
Coach simulates shots by rolling ball to the side, lobbing over the head, throwing the ball downwards to replicate downwards header, but always gives the keeper a chance to make the save.
If keeper misses the ball or pushes it away, coach immediately picks up another ball while keeper is recovering.
When save is made, keeper must first throw the ball back to the coach, before doing anything else. Keeper uses the momentum of the throw to aid in the recovery back to the alert and alive position.
Give rest periods when fatigue sets in.
A 1 v. 1 competition for the keepers.
Keepers can try to score on each other any way they want (throw, kick, drop-kick, punt).
As soon as they make a save, they may shoot.
Have an ample supply of balls ready. Do not make keepers chase the balls that go wide.
Keeper A tries to throw ball into B's net and vice versa.
First keeper to score wins.
Team A is shooting on team B's goalkeeper, starting from the line that is 40 yards away from the goal.
Players go in one at a time and only get one shot each time.
As soon as the shot is taken, the next player may go.
Players must retrieve their own ball.
Each team gets 90 seconds to take as many shots as they can. The amount of goals scored is recorded and compared to the other team's score.
Teams switch after 90 seconds.
Split field players into three groups. Alternate places after each sequence.
Wide players dribble around forward cone and cross the ball.
Twin strikers move off their cones and decide who will attack which space (near or far post).
Strikers try to score, keepers attempt to cut off cross or save shot.
Can progress by adding defenders and more attackers.
Play takes place inside the penalty box.
Play continues until keeper makes a save and maintains possession or until the ball goes out of bounds.
Coach immediately serves a new ball when this happens.
The team in possession attacks, the other teams defends. When possession is won, that team immediately tries to score.
Two teams of six players each. Two grids as shown.
Two Red players are sent into the Blue player's grid and vice versa.
These players are the defenders against the four remaining players.
The four attacking players try to split the two defenders with a pass for a goal.
If the two defenders win the ball and complete three passes, they take a goal away from the attacking team's total.
At the end of two minutes, send the two defenders back to report to their team. Record the scores of both teams.
Repeat sequence with two new players.
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